@startuml
sprite $moon_full [48x48/16] {
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000000000000CFFFFFFFFFFFFFFFFFFFFF60000000000000
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00000000000001BFFFFFFFFFFFFFFFFF6000000000000000
0000000000000007FFFFFFFFFFFFFFC20000000000000000
000000000000000018EFFFFFFFFFC5000000000000000000
0000000000000000000379BBA85100000000000000000000
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}


!define WEATHER_MOON_FULL(_alias) ENTITY(rectangle,black,moon_full,_alias,WEATHER MOON_FULL)
!define WEATHER_MOON_FULL(_alias, _label) ENTITY(rectangle,black,moon_full,_label, _alias,WEATHER MOON_FULL)
!define WEATHER_MOON_FULL(_alias, _label, _shape) ENTITY(_shape,black,moon_full,_label, _alias,WEATHER MOON_FULL)
!define WEATHER_MOON_FULL(_alias, _label, _shape, _color) ENTITY(_shape,_color,moon_full,_label, _alias,WEATHER MOON_FULL)
skinparam folderBackgroundColor<<WEATHER MOON_FULL>> White
@enduml